Archive for "Mar 2008"

Contracting tip: Layered PSD paintovers for color roughs!

Agh, sorry for my slowness to respond to comments lately… I’ve been crunching on something big ever since GDC. I only have time for a short post relating to a thought I had tonight. I’ll expand a bit on my “Outsourcing Concept Art smArtly” article… I’ve found an approach working with one of my outsourcing [...]

What motivates you to work?

I start from the core belief that my *life* is the project, and that the type of game I choose to work on can help me develop skills I’m interested in acquiring and gain valuable experience. That way it’s always more than a job for me, and it keeps me more motivated day-to-day because I’ve [...]

Contracting Tip: Bi-weekly payments for maximum motivation!

One really interesting trend I’ve found in the last couple years is that artists are *far* more motivated to keep working if their contracts are structured so they get paid bi-weekly. The “big fat contract” high wears off after a week or two on average, and productivity goes SHARPLY down after that. But, if I [...]

Recent Activity

Latest Posts