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	<title>Comments on: Learning In Progress #6: Contractor Kits</title>
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	<link>http://www.thejonjones.com/2007/04/26/learning-in-progress-5-contractor-kits/</link>
	<description>Jon Jones is an Art Production Manager at NCsoft Austin, one of the most respected and successful video game studios in the world. He's hellbent on learning to be a better artist, manager and human being, and has a penchant for writing about it. Here he shares his thoughts and advice on personal development with the world at large!</description>
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		<title>By: Jon Jones</title>
		<link>http://www.thejonjones.com/2007/04/26/learning-in-progress-5-contractor-kits/comment-page-1/#comment-18108</link>
		<dc:creator>Jon Jones</dc:creator>
		<pubDate>Tue, 01 May 2007 17:48:20 +0000</pubDate>
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		<description>Good call on that! If I had any of that available, I&#039;d absolutely do that. :)  The project I inherited had nothing of the sort, which kinda sucks. As it is, I&#039;m working on getting texture references together for different standard material types (metal, stone, bone, etc) and putting them on one-page swatches to give them an idea of what&#039;s what. It&#039;ll be a nice supplemental material to our color palette (which I may post sometime.)</description>
		<content:encoded><![CDATA[<p>Good call on that! If I had any of that available, I&#8217;d absolutely do that. :)  The project I inherited had nothing of the sort, which kinda sucks. As it is, I&#8217;m working on getting texture references together for different standard material types (metal, stone, bone, etc) and putting them on one-page swatches to give them an idea of what&#8217;s what. It&#8217;ll be a nice supplemental material to our color palette (which I may post sometime.)</p>
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		<title>By: Scott Hsu-Storaker</title>
		<link>http://www.thejonjones.com/2007/04/26/learning-in-progress-5-contractor-kits/comment-page-1/#comment-18107</link>
		<dc:creator>Scott Hsu-Storaker</dc:creator>
		<pubDate>Tue, 01 May 2007 17:42:30 +0000</pubDate>
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		<description>Similar to getting animation samples, when I do texture art under another team&#039;s established style, I love to get as many base materials as possible in their original layered format. Seeing how the current style was actually created layer by layer is far more illuminating than page after page of descriptions in email. Scott</description>
		<content:encoded><![CDATA[<p>Similar to getting animation samples, when I do texture art under another team&#8217;s established style, I love to get as many base materials as possible in their original layered format. Seeing how the current style was actually created layer by layer is far more illuminating than page after page of descriptions in email. Scott</p>
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