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	<title>Comments on: Bully kicks ass &#8212; so far.</title>
	<atom:link href="http://www.thejonjones.com/2006/10/27/bully-kicks-ass-so-far/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.thejonjones.com/2006/10/27/bully-kicks-ass-so-far/</link>
	<description>Jon Jones is an Art Production Manager at NCsoft Austin, one of the most respected and successful video game studios in the world. He's hellbent on learning to be a better artist, manager and human being, and has a penchant for writing about it. Here he shares his thoughts and advice on personal development with the world at large!</description>
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		<title>By: jonjones</title>
		<link>http://www.thejonjones.com/2006/10/27/bully-kicks-ass-so-far/comment-page-1/#comment-788</link>
		<dc:creator>jonjones</dc:creator>
		<pubDate>Wed, 15 Nov 2006 16:06:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.thejonjones.com/2006/10/27/bully-kicks-ass-so-far/#comment-788</guid>
		<description>Brian, that Red Dead Revolver example you gave is absolutely braindead... I can&#039;t believe they&#039;d do that. How ridiculous.

Chris, I knew you&#039;d link that.

Rob, yeah, I found out later from someone else that that&#039;s what the deal there was. But it was just obscure enough that I didn&#039;t know it. :)  I never had consoles or anything as a kid, so I missed out on a *lot* of that action. 

I stopped playing the game myself right after chapter two. Not sure why, just got distracted by something else in my daily life and lost interest in it. Oh well. :/

You still playing?</description>
		<content:encoded><![CDATA[<p>Brian, that Red Dead Revolver example you gave is absolutely braindead&#8230; I can&#8217;t believe they&#8217;d do that. How ridiculous.</p>
<p>Chris, I knew you&#8217;d link that.</p>
<p>Rob, yeah, I found out later from someone else that that&#8217;s what the deal there was. But it was just obscure enough that I didn&#8217;t know it. :)  I never had consoles or anything as a kid, so I missed out on a *lot* of that action. </p>
<p>I stopped playing the game myself right after chapter two. Not sure why, just got distracted by something else in my daily life and lost interest in it. Oh well. :/</p>
<p>You still playing?</p>
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		<title>By: Rob "Xemu" Fermier</title>
		<link>http://www.thejonjones.com/2006/10/27/bully-kicks-ass-so-far/comment-page-1/#comment-671</link>
		<dc:creator>Rob "Xemu" Fermier</dc:creator>
		<pubDate>Fri, 10 Nov 2006 04:59:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.thejonjones.com/2006/10/27/bully-kicks-ass-so-far/#comment-671</guid>
		<description>The &quot;art&quot; minigame is basically the old arcade game Qix.  I wonder if they just sort of assumed people would know the rules from that, the same sort of way you don&#039;t generally explain the rules to Pac-Man...

I found the &quot;shop&quot; minigame the most annoying, because it seemed to fail me very quickly and I had a devil of a time differentiating the clockwise and counter-clockwise rotation moves.

I&#039;m well into Chapter 3 of the game and still digging it.  Heck, they are still introducing new mechanics (albeit much more infrequently now)!  The way in which they change the world over time for the seasons, etc. is quite effective.</description>
		<content:encoded><![CDATA[<p>The &#8220;art&#8221; minigame is basically the old arcade game Qix.  I wonder if they just sort of assumed people would know the rules from that, the same sort of way you don&#8217;t generally explain the rules to Pac-Man&#8230;</p>
<p>I found the &#8220;shop&#8221; minigame the most annoying, because it seemed to fail me very quickly and I had a devil of a time differentiating the clockwise and counter-clockwise rotation moves.</p>
<p>I&#8217;m well into Chapter 3 of the game and still digging it.  Heck, they are still introducing new mechanics (albeit much more infrequently now)!  The way in which they change the world over time for the seasons, etc. is quite effective.</p>
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		<title>By: Chris Holden</title>
		<link>http://www.thejonjones.com/2006/10/27/bully-kicks-ass-so-far/comment-page-1/#comment-537</link>
		<dc:creator>Chris Holden</dc:creator>
		<pubDate>Mon, 30 Oct 2006 22:21:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.thejonjones.com/2006/10/27/bully-kicks-ass-so-far/#comment-537</guid>
		<description>I need this game

http://gaygamer.net/index.php?id=1609</description>
		<content:encoded><![CDATA[<p>I need this game</p>
<p><a href="http://gaygamer.net/index.php?id=1609" rel="nofollow">http://gaygamer.net/index.php?id=1609</a></p>
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		<title>By: bwana</title>
		<link>http://www.thejonjones.com/2006/10/27/bully-kicks-ass-so-far/comment-page-1/#comment-526</link>
		<dc:creator>bwana</dc:creator>
		<pubDate>Fri, 27 Oct 2006 07:37:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.thejonjones.com/2006/10/27/bully-kicks-ass-so-far/#comment-526</guid>
		<description>I&#039;m looking forward to giving Bully a shot soon. As much as I like Rockstar&#039;s games, you&#039;re right about the inevitable appearance of some new and ill-explained mechanic sapping enjoyment from the otherwise cohesive and consistent game. In San Andreas, the girlfriends were the most exemplary instance. In Liberty City Stories, I just had a very long evening trying to beat a level that required &quot;stealth,&quot; but implemented it differently than other GTA games. In Red Dead Revolver, mission completion parameters for GOOD vs. EXCELLENT results are not shown, but completion under EXCELLENT rewards players with abilities that make subsequent missions easier. This wouldn&#039;t be so bad except that the Accuracy rating is affected by shots that hit a character after he&#039;s expired, but critical hits and death anims are very similar (or shared), so it is impossible to tell if you should stop shooting or not. Why not just count post-mortem hits? I mean, THEY HIT, right?

It&#039;s sad to hear Bully continues this &quot;if only they&#039;d spent another month on it&quot; trend of need for tuning...</description>
		<content:encoded><![CDATA[<p>I&#8217;m looking forward to giving Bully a shot soon. As much as I like Rockstar&#8217;s games, you&#8217;re right about the inevitable appearance of some new and ill-explained mechanic sapping enjoyment from the otherwise cohesive and consistent game. In San Andreas, the girlfriends were the most exemplary instance. In Liberty City Stories, I just had a very long evening trying to beat a level that required &#8220;stealth,&#8221; but implemented it differently than other GTA games. In Red Dead Revolver, mission completion parameters for GOOD vs. EXCELLENT results are not shown, but completion under EXCELLENT rewards players with abilities that make subsequent missions easier. This wouldn&#8217;t be so bad except that the Accuracy rating is affected by shots that hit a character after he&#8217;s expired, but critical hits and death anims are very similar (or shared), so it is impossible to tell if you should stop shooting or not. Why not just count post-mortem hits? I mean, THEY HIT, right?</p>
<p>It&#8217;s sad to hear Bully continues this &#8220;if only they&#8217;d spent another month on it&#8221; trend of need for tuning&#8230;</p>
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