I picked up a copy of Rockstar’s Bully today. Basically it’s a game where you play a punk miscreant at an extremely tough boarding school, and you get to do more or less whatever the hell you want, and it’s supposed to be fun. Fortunately, so far, it is. :)

I’m a few hours in so far and I’m loving it. The controls are tight, the art is surprisingly good for a R* game, the gameplay is there, the sense of humor and general R* level of polish and style is evident in every level of the game and it’s an absolute marvel. More games should kick this much ass. I feel happier about the world of game development when I see things this good being accomplished!

I think this is the first game I’ve bought since the original Dawn of War came out and I’m really happy with it. The game’s peppered with good decisions, and so far doesn’t seem to fall victim to the same bullshit that makes all the GTA games kick ass to a point, and then becoming absolutely fucking unplayable. I’m very happy for R* and think they’re doing a great job. :)

My only two nitpicks so far are

1) The deeply, deeply flawed camera system during chases. I can’t even count the number of times I’ve been running from a prefect when the camera and my controls suddenly reverse on me for two seconds, then reverse again, then keep reversing uncontrollably until I get caught. I’ve almost snapped my controller in half with my bare hands half a dozen times, wishing it was that particular programmer’s sternum. :)

2) The pisspoor explanation of the underlying rules of the Art class. I didn’t know intersecting your line-in-progress would be an instant kill until I’d already failed it four separate times on Art 2 for no readily apparent reason. I thought simply colliding with the ‘enemy’ pieces would be enough to kill you, not your line itself. If you’d explained it better, I’d have beaten it by now. But no. So, yeah, thanks.

Admittedly, point 2 really is a pretty minor nitpick in the context of Bully, but all R* games I’ve played to date inevitably introduce some absolutely fundamental failure to explain a control system or present achievable goals that ALWAYS turn into shelf moments for me. GTA 3’s first “deliver 4 billion cars undamaged in 0.2 seconds” missions, then Vice City’s later missions (oddly, I forget specifics here), and ALL the flying missions in San Andreas… all instant murder of fun, can never touch the game again moments. It’s so frustrating because the games are SO good, and I can groove along with each of them to a point, but then they introduce these unbelievably boneheaded design failures that make the game impossible to enjoy and totally ruin them for me.

So yeah, I really hope Bully doesn’t fall victim to the same fault. So far, it’s incredible, and it’d be great if that wouldn’t change. :)