Greetings out there in internet-land! How fare thee?
I have been a busy boy. I had one of my best friends come down from Iowa to visit me with three of his friends and over the course of six days I went to four house parties, two shows, went drunken miniature golfing while all the girls we were with were making out, tried Cristal (the champagne, not the meth), tried absinthe, went to a beer tasting party, went skinny dipping with two beautiful women and got chased by a police helicopter. A busy week indeed! Yes, I’m dead serious. :)
Since I got back I’ve been burning the midnight oil on Dungeon Runners and having the time of my life. Never before have I felt so thoroughly satisfied with what I’m doing… like I’m finally doing what I’m meant to be doing: Managing people.
I’ve basically been handed the artistic reins of this project and been given full freedom into what I get to put in it, how I art direct, who I hire, how I organize everything, how and where I spend money. And no one tells me how to do my job. Can you believe that they let someone that looks like ME do this?! :)
Dear god, I’ve never been happier. I’ve never felt like I’ve been in a better situation or a more perfect fit for my skills and natural inclinations. I love our game, the team’s amazing, the studio I’m at is incredible and they’re giving me everything I could have ever hoped for, other than the bottomless personal harem I’ve always clamored for. But that’s a minor quibble… and still in negotiation.
The whole job is such an amazing learning experience. I’m learning how to art direct, lead a project, hire people, manage people, budget, schedule, organize, document and learn how to manage my time effectively. And they’re letting me do it however the hell I want, as long as I get the job done.
Have you EVER heard of anything like this happening to someone? Being handed the keys to a project you’d love to work on and play, with a kick-ass team you can barely believe you’re a part of, at one of the industry’s largest and most respected companies, and hearing them say “Have fun!” ?!
God, I’m happy. I’m using this as a springboard to learn EVERYTHING I’ve always wanted.
I’ve always been totally fascinated by numbers, particularly with dollar signs attached to them. Learning how to set prices, negotiate, budget and allocate money is amazing because I get to see EVERYTHING. I know exactly how much my budget is and it’s up to me as to how it’s spent. I’ve never done it before, but I know enough about it to be able to learn fast and aim pretty well toward kicking ass at it.
Talent scouting is amazing, too. I’ve been poring over my contact lists to find people I know and have come to trust over the eight years I’ve been making game art. Looking at these people, knowing their character, and mixing and matching their talents with specific needs I have on the project are fantastic. Especially when I come across a friend that’s desperately in need of a job or his first big industry break, and I KNOW he’s perfect for the job, and that I need him just as much as he needs me, and it’s a perfect fit. I’m trying like hell to learn how best to make ideal matches of talent to task.
It’s EXCITING, man!! :)
And that’s just people I know! Scouring the internet finding people I DON’T know that I want to pay money to make art to my specifications is a whole different beast entirely. How will I know if they’re any good? How does the way they conduct themselves determine whether or not I want to hire them? If their skills aren’t a 100% match for what I want, can I look at what they do and make an intelligent assumption as to whether or not they’re art directable enough to get what I want out of them? If they’re not experienced, do I see specific and advantageous gaps in their experience that I can fill and direct?
Fascinating questions, all, no? This keeps me up at night, in the best possible way!
And when it comes to managing people, that’s a whole other skillset ENTIRELY! One that’s perhaps more fascinating to me than anything else I can possibly imagine. My biggest goal is to learn to harness their talents to create great works. I want to be able to, on a personal level, help these people find hidden reservoirs of talent, energy and pure creative drive inside them and inspire them to create better art than they EVER thought they were capable of.
And on a teamwide level, I want to be able to bring together people exactly like that, bearing their talents and focusing them like a laser on the project, to produce a huge catalogue of kick-ass art that wouldn’t have been possible without all of their energy and drive, and someone that knows how to take all that talent and turn it into one unified, whole, great vision, perfectly executed.
I love connecting with people and I have an absolutely boundless belief in the potential greatness of human beings. And I don’t think most people know what they’re capable of. I want to be the kind of leader that can unlock these hidden talents and powers in people and bring them to the surface, give them the self-confidence they deserve and help show them how these great works are just the BEGINNING of what they’re capable of.
I want to make teams of people just like these that create incredibly great games that are loved the world over by critics, fans and artists alike.
I want to be the guy that brings it all together and shows the world what really can be if you just look for it and try your best.
And I am, right now, in the perfect place to start learning how. And I am learning.
I love my job.
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September 12th, 2006 at 6:05 pm
Man, this post really made me miss Austin for some reason. *bursts into tears*
September 13th, 2006 at 5:11 am
Holy hell man! I knew you were having a fantastic time, but I had no idea it was this crazy! Good on you, it’s amazing and you definitely deserve it.
Also, you totally need to tell me the police helicopter story sometime. I’m dying to know.
September 13th, 2006 at 1:23 pm
Christopher, where are you now and what took you away from this beautiful place? :)
Erin, thanks so much, that really means a lot to me, particularly since you knew pretty well where I was coming from. :)
And I never told you about the police chopper?! I’ve been telling everybody! Poke me online later, whydonchya?
September 13th, 2006 at 4:10 pm
Im in Chicago now, I left Austin a few years ago, when just about every game development company in Austin shut down within 6 months of eachother. Like 30% of my company is ex-austin game developers who left at the exact same time, and I know like 6 more here in Chicago. Now that the Austin GD scene is picking back up again, it is time for us all to return in force!
Also, jon, keep up the posts like this, they are very inspiring!
September 13th, 2006 at 4:18 pm
You totally should! This place is on fire! :)
I didn’t realize there was a mass extinction like that. The only time I noticed Austin was this year when I found out Austin had 25 - 30 developers in town, was cheap to live in, had companies that all paid well and wasn’t Southern Fucking California. heheh.
What studio(s) were you with in Austin, if’n you don’t mind my asking?
September 13th, 2006 at 4:36 pm
Origin, Ion Storm, Acclaim, Skylab, Outlaw, Take 2’s Austin team, Criterion austin, all shut down almost at around the same time, and probably some others I am not remembering. Made it extremely difficult to get rehired in Austin.
I actually grew up in Austin, and left it to work in the game industry, then came back to go back to school at UT, and got a job at Skylab, an austin startup until it went under.
Havnt worked in SoCal, but hear of a lot of Austin devs fleeing from there =)
September 13th, 2006 at 4:48 pm
Wow, didn’t realize that was all at once. I remember each of them individually but didn’t have any sense of chronology there. That must have been awful.
Grew up in Austin? Lucky man! I wish I’d been here longer. SoCal was a hellhole, nightmarish experience for me. Made some friends, learned a lot, shipped a great game, that much was good, but I wasted a lot of time and and life there, and I’m just glad it’s all over.
It’s kinda funny when you have those almost comically extreme, unequivocally terrible experiences with something to violently mold your opinions forevermore. Like how I can’t even imagine visiting SoCal for years, just for what a mostly shit time I had there. I’m just happy it got me here. :)
How’s life at Wideload? Is your next project announced yet? I don’t know if you knew but I was actually at Liquid Development when they were working on Stubbs, though I had no involvement with that particular project.
October 3rd, 2006 at 6:11 pm
Jon, I don’t know you… but I will be having a phone interview for a position with NCSoft on Thursday (10/05) and I was researching the company. I was so thrilled to come across your site and read the positive views you have on NC and Austin in general. It sounds like an awesome place and I hope I get a chance to be a part of the team. Reguardless, I am GOING to live in Austin. I am actively looking down there and just wanted to convey to you what a positive impact your postings have had on me today. After being the “different” one in so many stuffy corporate environments, it would be nice to finally fit in to such a killer team. Thanks!
October 4th, 2006 at 3:09 pm
Oh, man, that’s awesome to hear! Thanks for the post and best of luck with the interview, dude. Hopefully I’ll see you around soon… :)