Quick update – just a fun self-written bio.
There were plans to put up a personal bio for the whole Ready At Dawn team on their website, but those fell by the wayside and I was disappointed the little bio I wrote wouldn’t be used. I had fun writing it and I figured, why not just post it here?
Jon Jones first started creating art for games when Wolfenstein 3D was released. To test his artistic mettle, he shrewdly replaced all the wall textures with naked people hugging. After a great deal of this, he eventually sought out a more mainstream outlet for his creative urges, the least appalling of which was a series of custom 3D models for the Quake games. To his amazement, these 3D models gave him a modicum of credibility that enabled him to join teams working on several user modifications for various games. This is where Jon’s interest in professional game development truly began to grow.
After a little honing of his artistic skills and a lot of pestering everyone he knew, Jon inevitably found work as a freelance character artist working on Gore: The Ultimate Soldier. He continued contracting solo but eventually landed a position as a fulltime artist at Liquid Development, a major art studio. Here his responsibilities inexplicably ranged from interface design and environment art to sales and marketing. As time passed, Jon finally craved the opportunity to commit fully to one project and to settle down somewhere sunny, dry and harrowingly expensive. Ready At Dawn Studios popped up on the radar, Jon’s interest was piqued, and that was how Captain Salty rescued the trout harvest from killer whales.
Similar Posts: